能够捕获与特征向量的时间序列的特征是具有多种应用的非常重要的任务,例如分类,聚类或预测。通常,该特征是从线性和非线性时间序列测量获得的特征,其可能存在若干数据相关的缺点。在这项工作中,我们将NetF介绍作为替代特征,包括时间序列的不同复杂网络映射的几种代表性拓扑测量。我们的方法不需要数据预处理,并且无论任何数据特征如何,都适用。探索我们的新颖特征向量,我们能够将映射的网络功能连接到多样化的时间序列模型中固有的属性,显示NetF可以有用的时间数据。此外,我们还展示了我们在聚类合成和基准时间序列组中的方法的适用性,比较其具有更多传统功能的性能,展示了Netf如何实现高精度集群。我们的结果非常有前途,具有来自不同映射方法的网络特征,捕获时间序列的不同属性,将不同且丰富的功能设置为文献。
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Traditionally, data analysis and theory have been viewed as separate disciplines, each feeding into fundamentally different types of models. Modern deep learning technology is beginning to unify these two disciplines and will produce a new class of predictively powerful space weather models that combine the physical insights gained by data and theory. We call on NASA to invest in the research and infrastructure necessary for the heliophysics' community to take advantage of these advances.
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Recurrent neural networks (RNN) are the backbone of many text and speech applications. These architectures are typically made up of several computationally complex components such as; non-linear activation functions, normalization, bi-directional dependence and attention. In order to maintain good accuracy, these components are frequently run using full-precision floating-point computation, making them slow, inefficient and difficult to deploy on edge devices. In addition, the complex nature of these operations makes them challenging to quantize using standard quantization methods without a significant performance drop. We present a quantization-aware training method for obtaining a highly accurate integer-only recurrent neural network (iRNN). Our approach supports layer normalization, attention, and an adaptive piecewise linear (PWL) approximation of activation functions, to serve a wide range of state-of-the-art RNNs. The proposed method enables RNN-based language models to run on edge devices with $2\times$ improvement in runtime, and $4\times$ reduction in model size while maintaining similar accuracy as its full-precision counterpart.
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We seek methods to model, control, and analyze robot teams performing environmental monitoring tasks. During environmental monitoring, the goal is to have teams of robots collect various data throughout a fixed region for extended periods of time. Standard bottom-up task assignment methods do not scale as the number of robots and task locations increases and require computationally expensive replanning. Alternatively, top-down methods have been used to combat computational complexity, but most have been limited to the analysis of methods which focus on transition times between tasks. In this work, we study a class of nonlinear macroscopic models which we use to control a time-varying distribution of robots performing different tasks throughout an environment. Our proposed ensemble model and control maintains desired time-varying populations of robots by leveraging naturally occurring interactions between robots performing tasks. We validate our approach at multiple fidelity levels including experimental results, suggesting the effectiveness of our approach to perform environmental monitoring.
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The field of robotics, and more especially humanoid robotics, has several established competitions with research oriented goals in mind. Challenging the robots in a handful of tasks, these competitions provide a way to gauge the state of the art in robotic design, as well as an indicator for how far we are from reaching human performance. The most notable competitions are RoboCup, which has the long-term goal of competing against a real human team in 2050, and the FIRA HuroCup league, in which humanoid robots have to perform tasks based on actual Olympic events. Having robots compete against humans under the same rules is a challenging goal, and, we believe that it is in the sport of archery that humanoid robots have the most potential to achieve it in the near future. In this work, we perform a first step in this direction. We present a humanoid robot that is capable of gripping, drawing and shooting a recurve bow at a target 10 meters away with considerable accuracy. Additionally, we show that it is also capable of shooting distances of over 50 meters.
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Automatic Text Summarization (ATS) is becoming relevant with the growth of textual data; however, with the popularization of public large-scale datasets, some recent machine learning approaches have focused on dense models and architectures that, despite producing notable results, usually turn out in models difficult to interpret. Given the challenge behind interpretable learning-based text summarization and the importance it may have for evolving the current state of the ATS field, this work studies the application of two modern Generalized Additive Models with interactions, namely Explainable Boosting Machine and GAMI-Net, to the extractive summarization problem based on linguistic features and binary classification.
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We describe a Physics-Informed Neural Network (PINN) that simulates the flow induced by the astronomical tide in a synthetic port channel, with dimensions based on the Santos - S\~ao Vicente - Bertioga Estuarine System. PINN models aim to combine the knowledge of physical systems and data-driven machine learning models. This is done by training a neural network to minimize the residuals of the governing equations in sample points. In this work, our flow is governed by the Navier-Stokes equations with some approximations. There are two main novelties in this paper. First, we design our model to assume that the flow is periodic in time, which is not feasible in conventional simulation methods. Second, we evaluate the benefit of resampling the function evaluation points during training, which has a near zero computational cost and has been verified to improve the final model, especially for small batch sizes. Finally, we discuss some limitations of the approximations used in the Navier-Stokes equations regarding the modeling of turbulence and how it interacts with PINNs.
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Any strategy used to distribute a robot ensemble over a set of sequential tasks is subject to inaccuracy due to robot-level uncertainties and environmental influences on the robots' behavior. We approach the problem of inaccuracy during task allocation by modeling and controlling the overall ensemble behavior. Our model represents the allocation problem as a stochastic jump process and we regulate the mean and variance of such a process. The main contributions of this paper are: Establishing a structure for the transition rates of the equivalent stochastic jump process and formally showing that this approach leads to decoupled parameters that allow us to adjust the first- and second-order moments of the ensemble distribution over tasks, which gives the flexibility to decrease the variance in the desired final distribution. This allows us to directly shape the impact of uncertainties on the group allocation over tasks. We introduce a detailed procedure to design the gains to achieve the desired mean and show how the additional parameters impact the covariance matrix, which is directly associated with the degree of task allocation precision. Our simulation and experimental results illustrate the successful control of several robot ensembles during task allocation.
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This paper focuses on the broadcast of information on robot networks with stochastic network interconnection topologies. Problematic communication networks are almost unavoidable in areas where we wish to deploy multi-robotic systems, usually due to a lack of environmental consistency, accessibility, and structure. We tackle this problem by modeling the broadcast of information in a multi-robot communication network as a stochastic process with random arrival times, which can be produced by irregular robot movements, wireless attenuation, and other environmental factors. Using this model, we provide and analyze a receding horizon control strategy to control the statistics of the information broadcast. The resulting strategy compels the robots to re-direct their communication resources to different neighbors according to the current propagation process to fulfill global broadcast requirements. Based on this method, we provide an approach to compute the expected time to broadcast the message to all nodes. Numerical examples are provided to illustrate the results.
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This paper introduces the Forgotten Realms Wiki (FRW) data set and domain specific natural language generation using FRW along with related analyses. Forgotten Realms is the de-facto default setting of the popular open ended tabletop fantasy role playing game, Dungeons & Dragons. The data set was extracted from the Forgotten Realms Fandom wiki consisting of more than over 45,200 articles. The FRW data set is constituted of 11 sub-data sets in a number of formats: raw plain text, plain text annotated by article title, directed link graphs, wiki info-boxes annotated by the wiki article title, Poincar\'e embedding of first link graph, multiple Word2Vec and Doc2Vec models of the corpus. This is the first data set of this size for the Dungeons & Dragons domain. We then present a pairwise similarity comparison benchmark which utilizes similarity measures. In addition, we perform D&D domain specific natural language generation using the corpus and evaluate the named entity classification with respect to the lore of Forgotten Realms.
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